CMPS162: Advanced Computer Graphics and Animation
Covers concepts and methods for modeling and rendering static and dynamic scenes Topics include: mathematical foundations (e.g., splines and numerical integration; global illumination models; texture mapping; morphing; physically based animation; behavioral animations; and procedural animations. Evaluation based on examinations, programming exercises, and a project. Prerequisite(s): course 160 or equivalent. Concurrent enrollment in course 162L required.5 credits
Year | Fall | Winter | Spring | Summer |
---|
While the information on this web site is usually the most up to date, in the event of a discrepancy please contact your adviser to confirm which information is correct.