CMPM164: Game Engines

Covers the graphic elements in computer games. Topics include modifying, optimizing, adding components, and building a game engine. Course evaluation based on exams and several programming projects, including a game built using the student's game engine. (Formerly Computer Science 164.) Prerequisite(s): CMPM 163 or CSE 160. Concurrent enrollment in CMPM 164L is required.


5 credits

Year Fall Winter Spring Summer

Previously CMPS 164

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