CMPM164: Game Engines
Covers the graphic elements in computer games. Topics include modifying, optimizing, adding components, and building a game engine. Course evaluation based on exams and several programming projects, including a game built using the student's game engine. (Formerly Computer Science 164.) Prerequisite(s): CMPM 163 or CSE 160. Concurrent enrollment in CMPM 164L is required.
5 credits
Year | Fall | Winter | Spring | Summer |
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2022-23 |
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2021-22 |
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