CMPM163: Game Graphics and Real-Time Rendering

This course introduces real-time hardware-accelerated graphics programming suitable for game development, visual effects, and interactive multimedia projects. Emphasis will be placed on contemporary shader programming techniques and developing custom effects using game engines and multimedia software. Prerequisite(s): CMPM 120 (exceptions granted in special cases with permission of the instructor)

5 credits

Year Fall Winter Spring Summer
  • Section 01
    Eric Lengyel (elengyel)
    David Abramov (dabramov)
    Ishaan Anil Paranjape (iparanja)

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