CMPM163: Game Graphics and Real-Time Rendering
Introduces real-time, hardware-accelerated graphics programming suitable for game development, visual effects, and interactive multimedia projects. Emphasizes contemporary shader-programming techniques and developing custom effects using game engines and multimedia software.
Prerequisite(s): CMPM 120 (exceptions granted in special cases with permission of the instructor).
5 credits
| Year | Fall | Winter | Spring | Summer |
|---|---|---|---|---|
| 2022-23 |
|
|||
| 2021-22 |
|
While the information on this web site is usually the most up to date, in the event of a discrepancy please contact your adviser to confirm which information is correct.