CMPM163: Game Graphics and Real-Time Rendering

Introduces real-time, hardware-accelerated graphics programming suitable for game development, visual effects, and interactive multimedia projects. Emphasizes contemporary shader-programming techniques and developing custom effects using game engines and multimedia software.

Prerequisite(s): CMPM 120 (exceptions granted in special cases with permission of the instructor).

5 credits

Year Fall Winter Spring Summer
2022-23
2021-22
  • Section 01
    Eric Lengyel (elengyel)
    David Abramov (dabramov)
    Ishaan Anil Paranjape (iparanja)

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